In this episode, the heroes face off against a trio of Arkvale soldiers they find guarding the torch-lit end of the tunnel. Banffor has another taste of chaos, and Marley uses her powers for good… for once.
In this episode, our heroes continue into the depths, worse-for-wear and in need of a rest. They’re met by a strange and ancient spectral figure. Will they be friend or foe?
In this episode, Banffor and Marley head down into the ancient tunnels beneath Stonemoor with their new friends Kirene and Hodge. They encounter a bit more than they bargained for…
In this episode, Banffor, Marley and Goose recover from their near-death encounter with the Castle Guardian. Goose leaves, but the Squadeth is met by three new faces…
In this episode, we take a break from the Apple Squadeth’s story to try out the Suited RPG System by Escape Box Games! We go through the fun random character creation process, and then play a small sample of an improvised campaign about weasels.
Another Special Live Show! The first one went so well, we did another one! Continuing directly from the first show, the heroes find themselves needing to get down the Great Brusian Mountains. Special Guest Adam Wright.
Special Live Show! Directly following the events of Chapter 2, Marley and Banffor are taken prisoner by strange weta-like creatures. Featuring Special Guests Adam Wright and Patch Lambert.
In this episode, we sit down to recap the events of chapter 2 and discuss our likes, dislikes, and hopes for the future of the story.
In this episode, the Squadeth faces off against the remaining Fire Giants, including the leader, Strakkon. We close our second chapter with a tough and heartbreaking decision that needs to be made.
In this episode, Beedamus the Herald of Sorgamuul, aids the Apple Squadeth in retrieving the obsidian stone that houses the gateway to the Realm of Death. They find themselves in their hottest water yet.
In this episode, the Apple Squadeth is taken into the Fire Giants’ lair. Trestlespoon is reunited with his long lost brother, Squathlesquad. Banffor and Marley make an interesting new ally…
In this episode, the mines provide cover for the group to get a much-needed rest. In the morning, they hatch a plan to march right into the belly of the beast…
In this episode, the heroes meet an unlikely ally who warns that the town of Kerim is lost. He advises caution before barrelling into the danger ahead…
In this episode, the crew ventures deep into the Kerim mines, with Fidarn leading the way. What will they find in the dark depths? Will they ever see the sun again?
In this episode, the Squadeth fights a fire giant. You read that correctly. They stand and fight… a fire giant. Oh dear.
In this episode, the Squadeth and Fidarn finally reach the end of the bulette tunnels, and discover a gargantuan chamber filled with doors as far as the eye can see. They also discover a crack that Fidarn believes will lead them to the Kerim Mines… but they’re not alone.
In this episode, Trestlespoon is snatched by the fleeing Grimlocks and stolen away into the forest. Banffor, Marley, and Fidarn make pursuit, leaving Spritey McSteamface behind.
In this episode, the Squadeth wakes from their first comfortable night in ages, only to find the small town of Sorm under attack from Hellhounds and Grimlocks!
In this episode, the Squadeth and their new ally, Fidarn the Wizard, face off against a troll in the Great Brusian Wood.
In this episode, the Apple Squadeth continues their journey toward the city of Stonemoor. They stop at the entrance to The Great Brusian Wood, and encounter a potential new friend…